TUGAS 7 - PPB F - Unscramble Word App
Nama : Sastiara Maulikh
NRP : 5025201257
Kelas : PBB-F
Tahun 2024
Implementasi View Model dan State
dibawah ini merupakan source code yang saya gunakan untuk membangun aplikasi view model dan state menggunakan Android Studio , beserta dengan tampilan UI nya:
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<?xml version="1.0" encoding="utf-8"?> | |
<manifest xmlns:android="http://schemas.android.com/apk/res/android" | |
xmlns:tools="http://schemas.android.com/tools"> | |
<application | |
android:allowBackup="true" | |
android:dataExtractionRules="@xml/data_extraction_rules" | |
android:fullBackupContent="@xml/backup_rules" | |
android:icon="@mipmap/ic_launcher" | |
android:label="@string/app_name" | |
android:roundIcon="@mipmap/ic_launcher_round" | |
android:supportsRtl="true" | |
android:theme="@style/Theme.Scramble_Word" | |
tools:targetApi="31"> | |
<activity | |
android:name=".MainActivity" | |
android:exported="true" | |
android:label="@string/app_name" | |
android:theme="@style/Theme.Scramble_Word"> | |
<intent-filter> | |
<action android:name="android.intent.action.MAIN" /> | |
<category android:name="android.intent.category.LAUNCHER" /> | |
</intent-filter> | |
</activity> | |
</application> | |
</manifest> |
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package com.example.scramble_word.ui.theme | |
import android.app.Activity | |
import androidx.compose.foundation.background | |
import androidx.compose.foundation.layout.Arrangement | |
import androidx.compose.foundation.layout.Column | |
import androidx.compose.foundation.layout.fillMaxWidth | |
import androidx.compose.foundation.layout.padding | |
import androidx.compose.foundation.layout.safeDrawingPadding | |
import androidx.compose.foundation.layout.statusBarsPadding | |
import androidx.compose.foundation.layout.wrapContentHeight | |
import androidx.compose.foundation.rememberScrollState | |
import androidx.compose.foundation.text.KeyboardActions | |
import androidx.compose.foundation.text.KeyboardOptions | |
import androidx.compose.foundation.verticalScroll | |
import androidx.compose.material3.AlertDialog | |
import androidx.compose.material3.Button | |
import androidx.compose.material3.Card | |
import androidx.compose.material3.CardDefaults | |
import androidx.compose.material3.MaterialTheme.colorScheme | |
import androidx.compose.material3.MaterialTheme.shapes | |
import androidx.compose.material3.MaterialTheme.typography | |
import androidx.compose.material3.OutlinedButton | |
import androidx.compose.material3.OutlinedTextField | |
import androidx.compose.material3.Text | |
import androidx.compose.material3.TextButton | |
import androidx.compose.material3.TextFieldDefaults | |
import androidx.compose.runtime.Composable | |
import androidx.compose.runtime.collectAsState | |
import androidx.compose.runtime.getValue | |
import androidx.compose.ui.Alignment | |
import androidx.compose.ui.Modifier | |
import androidx.compose.ui.draw.clip | |
import androidx.compose.ui.platform.LocalContext | |
import androidx.compose.ui.res.dimensionResource | |
import androidx.compose.ui.res.stringResource | |
import androidx.compose.ui.text.input.ImeAction | |
import androidx.compose.ui.text.style.TextAlign | |
import androidx.compose.ui.tooling.preview.Preview | |
import androidx.compose.ui.unit.dp | |
import androidx.compose.ui.unit.sp | |
import androidx.lifecycle.viewmodel.compose.viewModel | |
import com.example.scramble_word.R | |
import com.example.scramble_word.ui.theme.Scramble_WordTheme | |
@Composable | |
fun GameScreen(gameViewModel: GameViewModel = viewModel()) { | |
val gameUiState by gameViewModel.uiState.collectAsState() | |
val mediumPadding = dimensionResource(R.dimen.padding_medium) | |
Column( | |
modifier = Modifier | |
.statusBarsPadding() | |
.verticalScroll(rememberScrollState()) | |
.safeDrawingPadding() | |
.padding(mediumPadding), | |
verticalArrangement = Arrangement.Center, | |
horizontalAlignment = Alignment.CenterHorizontally | |
) { | |
Text( | |
text = stringResource(R.string.app_name), | |
style = typography.titleLarge, | |
) | |
GameLayout( | |
onUserGuessChanged = { gameViewModel.updateUserGuess(it) }, | |
wordCount = gameUiState.currentWordCount, | |
userGuess = gameViewModel.userGuess, | |
onKeyboardDone = { gameViewModel.checkUserGuess() }, | |
currentScrambledWord = gameUiState.currentScrambledWord, | |
isGuessWrong = gameUiState.isGuessedWordWrong, | |
modifier = Modifier | |
.fillMaxWidth() | |
.wrapContentHeight() | |
.padding(mediumPadding) | |
) | |
Column( | |
modifier = Modifier | |
.fillMaxWidth() | |
.padding(mediumPadding), | |
verticalArrangement = Arrangement.spacedBy(mediumPadding), | |
horizontalAlignment = Alignment.CenterHorizontally | |
) { | |
Button( | |
modifier = Modifier.fillMaxWidth(), | |
onClick = { gameViewModel.checkUserGuess() } | |
) { | |
Text( | |
text = stringResource(R.string.submit), | |
fontSize = 16.sp | |
) | |
} | |
OutlinedButton( | |
onClick = { gameViewModel.skipWord() }, | |
modifier = Modifier.fillMaxWidth() | |
) { | |
Text( | |
text = stringResource(R.string.skip), | |
fontSize = 16.sp | |
) | |
} | |
} | |
GameStatus(score = gameUiState.score, modifier = Modifier.padding(20.dp)) | |
if (gameUiState.isGameOver) { | |
FinalScoreDialog( | |
score = gameUiState.score, | |
onPlayAgain = { gameViewModel.resetGame() } | |
) | |
} | |
} | |
} | |
@Composable | |
fun GameStatus(score: Int, modifier: Modifier = Modifier) { | |
Card( | |
modifier = modifier | |
) { | |
Text( | |
text = stringResource(R.string.score, score), | |
style = typography.headlineMedium, | |
modifier = Modifier.padding(8.dp) | |
) | |
} | |
} | |
@Composable | |
fun GameLayout( | |
currentScrambledWord: String, | |
wordCount: Int, | |
isGuessWrong: Boolean, | |
userGuess: String, | |
onUserGuessChanged: (String) -> Unit, | |
onKeyboardDone: () -> Unit, | |
modifier: Modifier = Modifier | |
) { | |
val mediumPadding = dimensionResource(R.dimen.padding_medium) | |
Card( | |
modifier = modifier, | |
elevation = CardDefaults.cardElevation(defaultElevation = 5.dp) | |
) { | |
Column( | |
verticalArrangement = Arrangement.spacedBy(mediumPadding), | |
horizontalAlignment = Alignment.CenterHorizontally, | |
modifier = Modifier.padding(mediumPadding) | |
) { | |
Text( | |
modifier = Modifier | |
.clip(shapes.medium) | |
.background(colorScheme.surfaceTint) | |
.padding(horizontal = 10.dp, vertical = 4.dp) | |
.align(alignment = Alignment.End), | |
text = stringResource(R.string.word_count, wordCount), | |
style = typography.titleMedium, | |
color = colorScheme.onPrimary | |
) | |
Text( | |
text = currentScrambledWord, | |
style = typography.displayMedium | |
) | |
Text( | |
text = stringResource(R.string.instructions), | |
textAlign = TextAlign.Center, | |
style = typography.titleMedium | |
) | |
OutlinedTextField( | |
value = userGuess, | |
singleLine = true, | |
shape = shapes.large, | |
modifier = Modifier.fillMaxWidth(), | |
colors = TextFieldDefaults.colors( | |
focusedContainerColor = colorScheme.surface, | |
unfocusedContainerColor = colorScheme.surface, | |
disabledContainerColor = colorScheme.surface, | |
), | |
onValueChange = onUserGuessChanged, | |
label = { | |
if (isGuessWrong) { | |
Text(stringResource(R.string.wrong_guess)) | |
} else { | |
Text(stringResource(R.string.enter_your_word)) | |
} | |
}, | |
isError = isGuessWrong, | |
keyboardOptions = KeyboardOptions.Default.copy( | |
imeAction = ImeAction.Done | |
), | |
keyboardActions = KeyboardActions( | |
onDone = { onKeyboardDone() } | |
) | |
) | |
} | |
} | |
} | |
/* | |
* Creates and shows an AlertDialog with final score. | |
*/ | |
@Composable | |
private fun FinalScoreDialog( | |
score: Int, | |
onPlayAgain: () -> Unit, | |
modifier: Modifier = Modifier | |
) { | |
val activity = (LocalContext.current as Activity) | |
AlertDialog( | |
onDismissRequest = { | |
// Dismiss the dialog when the user clicks outside the dialog or on the back | |
// button. If you want to disable that functionality, simply use an empty | |
// onCloseRequest. | |
}, | |
title = { Text(text = stringResource(R.string.congratulations)) }, | |
text = { Text(text = stringResource(R.string.you_scored, score)) }, | |
modifier = modifier, | |
dismissButton = { | |
TextButton( | |
onClick = { | |
activity.finish() | |
} | |
) { | |
Text(text = stringResource(R.string.exit)) | |
} | |
}, | |
confirmButton = { | |
TextButton(onClick = onPlayAgain) { | |
Text(text = stringResource(R.string.play_again)) | |
} | |
} | |
) | |
} | |
@Preview(showBackground = true) | |
@Composable | |
fun GameScreenPreview() { | |
Scramble_WordTheme { | |
GameScreen() | |
} | |
} |
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package com.example.scramble_word.ui.theme | |
/** | |
* Data class that represents the game UI state | |
*/ | |
data class GameUiState( | |
val currentScrambledWord: String = "", | |
val currentWordCount: Int = 1, | |
val score: Int = 0, | |
val isGuessedWordWrong: Boolean = false, | |
val isGameOver: Boolean = false | |
) |
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package com.example.scramble_word.ui.theme | |
import androidx.compose.runtime.getValue | |
import androidx.compose.runtime.mutableStateOf | |
import androidx.compose.runtime.setValue | |
import androidx.lifecycle.ViewModel | |
import com.example.scramble_word.data.MAX_NO_OF_WORDS | |
import com.example.scramble_word.data.SCORE_INCREASE | |
import com.example.scramble_word.data.allWords | |
import kotlinx.coroutines.flow.MutableStateFlow | |
import kotlinx.coroutines.flow.StateFlow | |
import kotlinx.coroutines.flow.asStateFlow | |
import kotlinx.coroutines.flow.update | |
class GameViewModel : ViewModel() { | |
// Game UI state | |
private val _uiState = MutableStateFlow(GameUiState()) | |
val uiState: StateFlow<GameUiState> = _uiState.asStateFlow() | |
var userGuess by mutableStateOf("") | |
private set | |
// Set of words used in the game | |
private var usedWords: MutableSet<String> = mutableSetOf() | |
private lateinit var currentWord: String | |
init { | |
resetGame() | |
} | |
/* | |
* Re-initializes the game data to restart the game. | |
*/ | |
fun resetGame() { | |
usedWords.clear() | |
_uiState.value = GameUiState(currentScrambledWord = pickRandomWordAndShuffle()) | |
} | |
/* | |
* Update the user's guess | |
*/ | |
fun updateUserGuess(guessedWord: String){ | |
userGuess = guessedWord | |
} | |
/* | |
* Checks if the user's guess is correct. | |
* Increases the score accordingly. | |
*/ | |
fun checkUserGuess() { | |
if (userGuess.equals(currentWord, ignoreCase = true)) { | |
// User's guess is correct, increase the score | |
// and call updateGameState() to prepare the game for next round | |
val updatedScore = _uiState.value.score.plus(SCORE_INCREASE) | |
updateGameState(updatedScore) | |
} else { | |
// User's guess is wrong, show an error | |
_uiState.update { currentState -> | |
currentState.copy(isGuessedWordWrong = true) | |
} | |
} | |
// Reset user guess | |
updateUserGuess("") | |
} | |
/* | |
* Skip to next word | |
*/ | |
fun skipWord() { | |
updateGameState(_uiState.value.score) | |
// Reset user guess | |
updateUserGuess("") | |
} | |
/* | |
* Picks a new currentWord and currentScrambledWord and updates UiState according to | |
* current game state. | |
*/ | |
private fun updateGameState(updatedScore: Int) { | |
if (usedWords.size == MAX_NO_OF_WORDS){ | |
//Last round in the game, update isGameOver to true, don't pick a new word | |
_uiState.update { currentState -> | |
currentState.copy( | |
isGuessedWordWrong = false, | |
score = updatedScore, | |
isGameOver = true | |
) | |
} | |
} else{ | |
// Normal round in the game | |
_uiState.update { currentState -> | |
currentState.copy( | |
isGuessedWordWrong = false, | |
currentScrambledWord = pickRandomWordAndShuffle(), | |
currentWordCount = currentState.currentWordCount.inc(), | |
score = updatedScore | |
) | |
} | |
} | |
} | |
private fun shuffleCurrentWord(word: String): String { | |
val tempWord = word.toCharArray() | |
// Scramble the word | |
tempWord.shuffle() | |
while (String(tempWord) == word) { | |
tempWord.shuffle() | |
} | |
return String(tempWord) | |
} | |
private fun pickRandomWordAndShuffle(): String { | |
// Continue picking up a new random word until you get one that hasn't been used before | |
currentWord = allWords.random() | |
return if (usedWords.contains(currentWord)) { | |
pickRandomWordAndShuffle() | |
} else { | |
usedWords.add(currentWord) | |
shuffleCurrentWord(currentWord) | |
} | |
} | |
} |
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