TUGAS 4 PPB
DICE ROLLER
Pada tugas kali ini, penulis diminta untuk membuat interactive dice roller app menggunakan android studio. Dice roller dijalankan menggunakan basic layout with compose, berikut merupakan source code yang digunakan :
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package com.example.diceroller | |
import android.os.Bundle | |
import androidx.activity.ComponentActivity | |
import androidx.activity.compose.setContent | |
import androidx.compose.foundation.Image | |
import androidx.compose.foundation.layout.Column | |
import androidx.compose.foundation.layout.Spacer | |
import androidx.compose.foundation.layout.fillMaxSize | |
import androidx.compose.foundation.layout.height | |
import androidx.compose.foundation.layout.wrapContentSize | |
import androidx.compose.material3.Button | |
import androidx.compose.material3.MaterialTheme | |
import androidx.compose.material3.Surface | |
import androidx.compose.material3.Text | |
import androidx.compose.runtime.Composable | |
import androidx.compose.runtime.getValue | |
import androidx.compose.runtime.mutableStateOf | |
import androidx.compose.runtime.remember | |
import androidx.compose.runtime.setValue | |
import androidx.compose.ui.Alignment | |
import androidx.compose.ui.Modifier | |
import androidx.compose.ui.res.painterResource | |
import androidx.compose.ui.res.stringResource | |
import androidx.compose.ui.tooling.preview.Preview | |
import androidx.compose.ui.unit.dp | |
import androidx.compose.ui.unit.sp | |
import com.example.diceroller.ui.theme.DiceRollerTheme | |
class MainActivity : ComponentActivity() { | |
override fun onCreate(savedInstanceState: Bundle?) { | |
super.onCreate(savedInstanceState) | |
setContent { | |
DiceRollerTheme { | |
Surface( | |
modifier = Modifier.fillMaxSize(), | |
color = MaterialTheme.colorScheme.background | |
) { | |
DiceRollerApp() | |
} | |
} | |
} | |
} | |
} | |
@Preview | |
@Composable | |
fun DiceRollerApp() { | |
DiceWithButtonAndImage(modifier = Modifier | |
.fillMaxSize() | |
.wrapContentSize(Alignment.Center) | |
) | |
} | |
@Composable | |
fun DiceWithButtonAndImage(modifier: Modifier = Modifier) { | |
var result by remember { mutableStateOf( 1) } | |
val imageResource = when(result) { | |
1 -> R.drawable.dice_1 | |
2 -> R.drawable.dice_2 | |
3 -> R.drawable.dice_3 | |
4 -> R.drawable.dice_4 | |
5 -> R.drawable.dice_5 | |
else -> R.drawable.dice_6 | |
} | |
Column(modifier = modifier, horizontalAlignment = Alignment.CenterHorizontally) { | |
Image(painter = painterResource(imageResource), contentDescription = result.toString()) | |
Button( | |
onClick = { result = (1..6).random() }, | |
) { | |
Text(text = stringResource(R.string.roll), fontSize = 24.sp) | |
} | |
} | |
} |
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